Bekkie - Game Ready Character (UE5)

Game ready hair presented in UE5

Game ready hair presented in UE5

Face/ hair wireframe

Face/ hair wireframe

Fullbody wireframe. 60k Quads

Fullbody wireframe. 60k Quads

Primary hair cards texture flat

Primary hair cards texture flat

Secondary hair cards texture flat

Secondary hair cards texture flat

Face sculpted in Zbrush

Face sculpted in Zbrush

Face Texture flats in Substance Painter

Face Texture flats in Substance Painter

Armour sculpted in Zbrush

Armour sculpted in Zbrush

Boots sculpted in Zbrush

Boots sculpted in Zbrush

Fullbody Sculpt. Some design changes made

Fullbody Sculpt. Some design changes made

Bekkie - A Game Ready Character presented in Unreal Engine 5
Sculpted in Zbrush, retopologised and unwrapped in 3ds Max with a total Poly count of 60k
The game ready hair geometry was created in 3ds Max using a Pathdeform Spline method. Hair textures created in Fibershop.
Textures done in Substance Painter with further Shader work being applied in UE5
Loosely based on a concept created by Oleg Bulakh, find their awesome work here:
https://www.artstation.com/artwork/QXrde4