Bekkie - A Game Ready Character presented in Unreal Engine 5
Sculpted in Zbrush, retopologised and unwrapped in 3ds Max with a total Poly count of 60k
The game ready hair geometry was created in 3ds Max using a Pathdeform Spline method. Hair textures created in Fibershop.
Textures done in Substance Painter with further Shader work being applied in UE5
Loosely based on a concept created by Oleg Bulakh, find their awesome work here:
https://www.artstation.com/artwork/QXrde4